

Implemented win_borderless for fake fullscreen in Windows.Ģ018 3.2.5 da85d4f (Januray 4) Release thread.Rotating sky and model smoothness fixes.Fixed bright sprites in sectors with Doom 64 lighting.Added DMG_NO_PAIN for DamageMobj function.Added new grenade and ice shard sprites, removed non-GPL copyrighted assets.ģ.2.4 77a33cc (December 17) Release thread.Improved handling of temporary files on timidity++.Implemented unicode handling in some functions.Bug fixes, including some for non-Windows platforms.ģ.2.3 8027369 (December 3) Release thread.This can be disabled via i_friendlywindowtitle. Rather than giving version info, GZDoom now displays the name of the game you are currently playing in the window title.Improved OpenGL profile selection on Linux.Improve speed for ARMv7 processors by setting tuning options to the Cortex-a7 CPU (for Raspberry Pi 2).

GZDoom now appears a lot smoother in interpolated frames.
Latest gzdoom code#

Latest gzdoom mods#
MENUDEF replacements are now merged, allowing GZDoom to easily present new menu features in older mods that include one.ģ.2.1 a4d2fb9 (October 22) Release thread.Video render scaling (play in 320x200, or any custom resolution).zd_extra.pk3 splits off copyright infringing assets, allowing game makers to delete this file and distribute a fully GPL-conforming copy of GZDoom without further changes.Fixed par time display on level summary screen.Some layout fixes with SBARINFO based status bars.Translucency on weapon sprites works properly.Instead, FluidSynth and a small soundfont are now included to provide better default playback quality. On Windows and macOS, the system's MIDI synth is no longer the default.PlayerThink code has been exported to scripting.Support of Strife Veteran Edition's extended single player campaign.
Latest gzdoom 32 bit#
For 32 bit Windows, libsndfile.dll is reverted to the old version due to some incompatibility with the newer one.

Latest gzdoom software#
