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Latest gzdoom
Latest gzdoom




latest gzdoom
  1. Latest gzdoom 32 bit#
  2. Latest gzdoom mods#
  3. Latest gzdoom software#
  4. Latest gzdoom code#

Implemented win_borderless for fake fullscreen in Windows.Ģ018 3.2.5 da85d4f (Januray 4) Release thread.Rotating sky and model smoothness fixes.Fixed bright sprites in sectors with Doom 64 lighting.Added DMG_NO_PAIN for DamageMobj function.Added new grenade and ice shard sprites, removed non-GPL copyrighted assets.ģ.2.4 77a33cc (December 17) Release thread.Improved handling of temporary files on timidity++.Implemented unicode handling in some functions.Bug fixes, including some for non-Windows platforms.ģ.2.3 8027369 (December 3) Release thread.This can be disabled via i_friendlywindowtitle. Rather than giving version info, GZDoom now displays the name of the game you are currently playing in the window title.Improved OpenGL profile selection on Linux.Improve speed for ARMv7 processors by setting tuning options to the Cortex-a7 CPU (for Raspberry Pi 2).

latest gzdoom

GZDoom now appears a lot smoother in interpolated frames.

  • Fixed arch-vile bleeding when damaging target.ģ.2.2 00b60e5 (December 3) Release thread.
  • Fixed a few cases when IWAD was checked by hardcoded index.
  • Fixed applying of compatibility settings for IWADs.
  • Added startuptype to IWADINFO, allowing to change the game startup screen with custom IWADs.
  • Added ability to change slider color using MAPINFO's gameinfo.
  • Fixed: inverted color order for post-process textures to BGRA to correctly match the internal texture standard in GZDoom.
  • If *nix, add default gzdoom.pk3 directory to File.Search paths.
  • Fixed: do not interpolate view movements if a key press did not result in any changes.
  • Their functionality was supersceded and extended by vid_aspect = 3 (which has the same effect as setting both to true anyhow), and it was mostly just redundant.
  • Remove vid_tft and vid_nowidescreen and associated menu option.
  • Requires one of the non-legacy OpenGL framebuffers to work. This CVAR turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it.
  • Fixed crash on attempt to register IDs for undefined class.
  • Latest gzdoom code#

  • Removed all code needed to support macOS earlier than 10.7 Lion.
  • Fixed applying of height argument in A_Fire() function.
  • latest gzdoom

    Latest gzdoom mods#

    MENUDEF replacements are now merged, allowing GZDoom to easily present new menu features in older mods that include one.ģ.2.1 a4d2fb9 (October 22) Release thread.Video render scaling (play in 320x200, or any custom resolution).zd_extra.pk3 splits off copyright infringing assets, allowing game makers to delete this file and distribute a fully GPL-conforming copy of GZDoom without further changes.Fixed par time display on level summary screen.Some layout fixes with SBARINFO based status bars.Translucency on weapon sprites works properly.Instead, FluidSynth and a small soundfont are now included to provide better default playback quality. On Windows and macOS, the system's MIDI synth is no longer the default.PlayerThink code has been exported to scripting.Support of Strife Veteran Edition's extended single player campaign.

    Latest gzdoom 32 bit#

    For 32 bit Windows, libsndfile.dll is reverted to the old version due to some incompatibility with the newer one.

    latest gzdoom

    Latest gzdoom software#

  • Fixed a crash in the software renderer with camera textures.
  • Fixed a potential crash when changing the render output in-game and continue playing.
  • Optimization of the scripting VM by removing some always active debug support.
  • Support for Doom64-style lighting in the software renderer, with the exception of gradients.
  • This page tracks the evolution of GZDoom by listing the main features of each version.Ģ017 3.0.0 cc3ae93 (April 29) Release thread Please help the ZDoom Wiki by adding to it.






    Latest gzdoom